Valve corporation

Senior 3D Environment Artist (Full-time) – Multiple Positions

BELLEVUE, WAPosted 30+ days ago

Job summary

  • Job post source

    This job is directly from Valve corporation

  • Job overview

    The Senior 3D Environment Artist role at Valve involves leading the creation of game environments, impacting the visual and interactive aspects of the game.

  • Responsibilities and impact

    The artist will develop backgrounds, layouts, and styles, create prototypes, model and texture elements, collaborate with designers and programmers, and design landscapes and lighting within game engine constraints.

  • Compensation and benefits

    The salary ranges from $200,000 to $350,000 per year, with benefits including exceptional health insurance, 401(k) employer match, generous vacation and family leave, and on-site amenities.

  • Experience and skills

    Requires a Master's degree or equivalent with 8 years of 3D animation experience including proficiency in Maya, Zbrush, 3D Studio Max, texturing tools, mesh particle systems, and game engines like Unreal and Mercury Steam; 4 years with Unreal Engine and 3 years with Mercury Steam are specifically required.

  • Company information

    Valve corporation is a well-known game development company recognized for innovative games and technology.

Company overview

Valve Corporation is a renowned video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. Founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, Valve is best known for iconic games like Half-Life, Portal, and the multiplayer phenomenon Dota 2. The company revolutionized digital game distribution with its platform Steam, which generates significant revenue through game sales, in-game transactions, and software distribution. Valve's innovative approach to game development and distribution has made it a pivotal player in the gaming industry.

How to land this job

  • Position your resume to highlight extensive experience with 3D modeling and texturing tools such as Maya, Zbrush, Substance Designer, and Houdini to align with Valve's technical requirements.

  • Emphasize your leadership skills in guiding environment art teams and collaborating closely with Level Designers and Animators, showcasing your ability to drive creative and technical aspects of game environments.

  • Apply through multiple channels including Valve's official careers page and LinkedIn to maximize your application's visibility and reach.

  • Connect with current 3D Environment Artists and team leads at Valve on LinkedIn, using ice breakers like commenting on recent Valve game releases or asking about their experience with specific game engines like Unreal or Mercury Steam.

  • Optimize your resume for ATS by incorporating keywords directly from the job description such as '3D Environment Artist,' 'Maya,' 'Unreal Engine,' 'texturing tools,' and 'game engine constraints' to ensure your resume passes initial screenings.

  • Utilize Jennie Johnson's Power Apply feature to automate tailored applications, identify the best application platforms, and find relevant Valve contacts for networking, allowing you to focus on preparing for interviews and portfolio refinement.

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