Job summary
Job post source
This job is directly from Roblox
Job overview
The 3D Artist role at Roblox involves collaborating with engineers and designers to develop tools and workflows that empower the Roblox developer community, significantly impacting the creation of immersive 3D experiences.
Responsibilities and impact
The 3D Artist will prototype and guide development of movement and rigging systems, evaluate and improve internal workflows, coordinate quality control reviews, engage with user research, collaborate with community and documentation teams, and advise external creators on best practices.
Compensation and benefits
The position offers an annual salary range of $131,210 to $150,220 USD for roles based in San Mateo, CA, with eligibility for equity compensation and benefits as detailed on the company's benefits page.
Experience and skills
Candidates should have a Bachelor's degree or equivalent experience in CG or computer science, 6+ years in the game industry with multi-platform experience, strong knowledge of real-time engines and tools like Maya and Blender, and expertise in 3D workflows including environment, character, and VFX creation.
Work environment and culture
Roblox emphasizes a mission-driven culture focused on optimism, civility, and creating safer shared experiences, with a hybrid work model at their San Mateo headquarters.
Company information
Roblox is a platform enabling millions to create and explore 3D digital experiences globally, aiming to connect a billion people through innovative tools and community-driven content.
Team overview
The 3D Artist will join a team of engineers, product managers, and designers focused on building tools for the Roblox developer community.
Job location and travel
The role is based in San Mateo, CA, with in-office work Tuesday through Thursday and optional presence on Monday and Friday.
Unique job features
The job offers unique opportunities to influence tool development for a large-scale platform, engage with a global creator community, and work on cutting-edge 3D content creation technologies including scripting and node-based controllers.
Company overview
Roblox Corporation is a global platform that brings people together through play by enabling users to create and share their own immersive 3D experiences. They generate revenue primarily through the sale of their virtual currency, Robux, which players use to purchase in-game items and upgrades. Founded in 2004 by David Baszucki and Erik Cassel, Roblox has grown significantly, especially with its IPO in March 2021, reflecting its substantial influence in the gaming and virtual world industry.
How to land this job
Position your resume to highlight your 6+ years of experience in the game industry, especially your expertise in 3D asset creation across environments, characters, and VFX, showcasing proficiency with tools like Maya and Blender.
Emphasize your ability to collaborate with engineers and product teams, your experience with rigging and movement systems, and your familiarity with scripting languages or node-based controllers like Unreal Blueprints as key differentiators.
Apply through multiple channels including Roblox's official careers page and LinkedIn to maximize your chances and keep track of application status across platforms.
Connect with current 3D Artists or members of the Roblox Studio team on LinkedIn; start conversations by complimenting recent projects they’ve shared or asking about their favorite tools in Roblox Studio to break the ice.
Optimize your resume for ATS by incorporating keywords from the job description such as '3D workflows,' 'real-time engines,' 'asset management systems,' 'rigging,' and 'game asset creation' to ensure it passes initial automated screenings.
Use Jennie Johnson's Power Apply feature to automate the application process, tailor your resume for each submission, identify multiple application portals, and find relevant Roblox contacts to network with, saving you valuable time during your job search.
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