Meta

Technical Artist | Wearables Product Creative

NEW YORK, NYPosted 16 days ago

Job summary

  • Job post source

    This job is directly from Meta

  • Job overview

    The Technical Artist role at Meta Wearables involves creating and maintaining tools, systems, and pipelines to develop real-time graphics and interactive experiences, contributing to the product's innovation and customer appeal.

  • Responsibilities and impact

    The role requires developing workflows, collaborating with cross-functional teams to create content in real-time environments, managing asset pipelines, solving technical issues, and exploring new tools for engaging experiences.

  • Compensation and benefits

    The salary ranges from $149,000 to $205,000 per year, with additional bonuses, equity, and benefits including health insurance and retirement plans.

  • Experience and skills

    Candidates need 7+ years in real-time experience development, expertise in runtime behaviors, Unity or Unreal, low-level programming, shader languages, profiling, optimization, and version control; generative AI and animation experience are preferred.

  • Work environment and culture

    Meta values diversity and inclusion, offers reasonable accommodations, and fosters a collaborative environment focused on innovation in social technology beyond traditional screens.

  • Company information

    Meta is a leading technology company focused on social connection and immersive experiences like augmented and virtual reality, known for products like Facebook, Instagram, and WhatsApp.

  • Team overview

    The candidate will join the Product Creative team within Meta Wearables, collaborating with artists, designers, engineers, and product managers to create trend-setting wearable products.

  • Unique job features

    The role offers the opportunity to work on cutting-edge real-time graphics and interactive experiences using advanced tools and emerging technologies like generative AI.

Company overview

Meta, formerly known as Facebook, is a leading technology company specializing in social media, virtual reality, and digital advertising. They generate revenue primarily through advertising on platforms like Facebook, Instagram, and WhatsApp, leveraging user data to offer targeted ads. Founded by Mark Zuckerberg in 2004, the company rebranded to Meta in 2021 to reflect its focus on building the metaverse, a virtual shared space. Key historical moments include the acquisition of Instagram in 2012 and WhatsApp in 2014, significantly expanding their user base and market influence.

How to land this job

  • Position your resume to highlight your 7+ years of experience in real-time experience development, focusing on skills with Unity, Unreal, shader languages, and low-level programming languages, as these are crucial for Meta's Technical Artist role.

  • Emphasize your expertise in asset pipelines, runtime behaviors, version control workflows (especially Git), and your ability to collaborate effectively with cross-disciplinary teams including artists, engineers, and product managers.

  • Apply through multiple platforms such as Meta’s official careers page and LinkedIn to maximize your application’s visibility and ensure you don’t miss any opportunities for this role.

  • Connect with current Meta Wearables Product Creative team members on LinkedIn, initiating conversations by referencing recent Meta XR projects or expressing genuine interest in how they integrate AI tools into their creative workflows.

  • Optimize your resume for ATS by incorporating keywords from the job description like 'real-time graphics,' 'shader languages,' 'asset pipeline,' 'Unity,' 'Unreal,' 'version control,' and 'cross-functional collaboration' to pass initial automated screenings.

  • Utilize Jennie Johnson’s Power Apply feature to automate the tailoring of your resume, identify the best application channels, and find relevant LinkedIn connections, allowing you to focus your energy on preparing for interviews and networking effectively.

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