Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)
IRVINE, CAPosted a month ago
Job summary
Job post source
This job is directly from Blizzard Entertainment
Job overview
The Senior Lighting / Compositing Artist at Blizzard Entertainment is responsible for enhancing cinematic and game visuals by designing and implementing lighting and compositing for characters and environments, contributing to iconic game projects.
Responsibilities and impact
The role involves designing and implementing lighting for shots, maintaining color balance and quality, collaborating with FX and VFX teams, meeting productivity targets, and ensuring quality control of lighting and compositing work.
Compensation and benefits
The position offers an hourly pay range of $44.67 to $82.60, with eligibility for incentive compensation, comprehensive medical, dental, vision benefits, 401(k) with company match, paid leave, mental health programs, and potential relocation assistance for eligible employees.
Experience and skills
Candidates must have at least 7 years of experience in game, TV, or film production, proficiency with tools like Katana, Nuke, Maya, and game engines, strong artistic lighting and compositing skills, and a demo reel showcasing their work; experience with 3D animation and real-time game engines is a plus.
Career development
The company encourages creative collaboration and offers opportunities to work on major game franchises, fostering artistic growth in a fast-paced, evolving industry environment.
Work environment and culture
Blizzard values a tight-knit, passionate team culture that celebrates artistic innovation and inclusivity, supporting diverse and flexible work arrangements including hybrid and remote options.
Company information
Blizzard Entertainment, a division of Activision Blizzard acquired by Microsoft, is a leading developer of critically acclaimed games like Warcraft, Overwatch, and Diablo, engaging millions of players worldwide across multiple platforms.
Team overview
The candidate will join the Cinematics team, collaborating closely with VFX supervisors, Art Directors, Producers, and other leads to achieve high-quality visual outputs.
Job location and travel
The role is primarily hybrid based in Irvine, CA, with options for remote work depending on individual circumstances.
Application process
Applicants must submit a resume and a portfolio/demo reel with descriptions of their work; cover letters are optional.
Unique job features
This temporary role offers unique opportunities to work on both pre-rendered and real-time cinematic content for major game titles, with a flexible hybrid work model and a focus on artistic excellence.
Company overview
Blizzard Entertainment is a premier developer and publisher of entertainment software, renowned for creating iconic franchises such as World of Warcraft, Diablo, and Overwatch. The company generates revenue through game sales, in-game purchases, subscriptions, and esports events. Founded in 1991, Blizzard has a rich history of innovation and a strong community focus, consistently delivering high-quality, immersive gaming experiences.
How to land this job
Position your resume to highlight extensive experience in lighting and compositing within game, TV, or film production, emphasizing your ability to work on cinematic lighting, color grading, and shot continuity to match Blizzard's high artistic standards.
Focus on showcasing proficiency with tools like Katana, Nuke, Maya, Renderman-RIS, Redshift, and familiarity with modern game engines, as well as your adaptability to proprietary pipelines and lighting tools.
Apply through Blizzard Entertainment’s official careers page, LinkedIn, and other job boards where Blizzard postings appear to maximize application visibility and ensure your resume reaches multiple screening channels.
Connect on LinkedIn with current Cinematics team members or Lighting/Compositing Supervisors at Blizzard, using ice breakers like commenting on a recent Blizzard cinematic release or expressing enthusiasm about contributing to iconic franchises such as Diablo or Overwatch.
Optimize your resume for ATS by incorporating keywords from the job description such as 'lighting design,' 'compositing,' 'Katana,' 'Nuke,' 'cinematic lighting,' and 'color grading' to ensure it passes automated filters effectively.
Use Jennie Johnson’s Power Apply feature to automate tailored applications, identify optimal application platforms, and locate Blizzard contacts for networking, allowing you to focus your energy on preparing your portfolio and interview readiness.
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