Meta

Technical Artist | Wearables Product Creative

BURLINGAME, CAPosted 16 days ago

Job summary

  • Job post source

    This job is directly from Meta

  • Job overview

    The Technical Artist in Wearables Product Creative at Meta develops tools and pipelines to create real-time graphics and interactive experiences, impacting the innovation and quality of Meta Wearables.

  • Responsibilities and impact

    The role involves creating and maintaining workflows, collaborating with cross-functional teams to develop content in real-time environments, managing asset pipelines, innovating solutions, and exploring new tools for engaging experiences.

  • Compensation and benefits

    The salary ranges from $149,000 to $205,000 per year, with additional bonuses, equity, and benefits including health insurance and retirement plans.

  • Experience and skills

    Requires 7+ years in real-time experience development, expertise in runtime behaviors, asset pipelines, Unity/Unreal, low-level programming, shader languages, profiling, optimization, version control, and teamwork; preferred skills include generative AI, animation systems, and emerging technologies.

  • Work environment and culture

    Meta values diversity, inclusion, and equal opportunity, fostering a supportive environment with accommodations for disabilities and a commitment to innovation beyond traditional digital experiences.

  • Company information

    Meta is a leading technology company focused on social connection through apps like Facebook, Messenger, Instagram, and WhatsApp, advancing into augmented and virtual reality to shape future social technology.

  • Team overview

    The candidate will join the Product Creative team focused on Meta Wearables, collaborating with artists, designers, engineers, and product managers to create trend-setting wearable experiences.

  • Unique job features

    The job offers unique opportunities to work with cutting-edge real-time graphics, shader development, AI tools, and emerging technologies in a pioneering social tech company.

Company overview

Meta, formerly known as Facebook, is a leading technology company specializing in social media, virtual reality, and digital advertising. They generate revenue primarily through advertising on platforms like Facebook, Instagram, and WhatsApp, leveraging user data to offer targeted ads. Founded by Mark Zuckerberg in 2004, the company rebranded to Meta in 2021 to reflect its focus on building the metaverse, a virtual shared space. Key historical moments include the acquisition of Instagram in 2012 and WhatsApp in 2014, significantly expanding their user base and market influence.

How to land this job

  • Tailor your resume to highlight your 7+ years of experience in developing real-time experiences, emphasizing your expertise with Unity or Unreal Engine, shader languages, and low-level programming languages relevant to Meta's Wearables Product Creative team.

  • Focus on showcasing your skills in creating and maintaining workflows, asset pipelines, and tools, as well as your ability to collaborate cross-functionally with art, engineering, and product teams to deliver innovative real-time content.

  • Apply through multiple channels such as Meta's official careers page and LinkedIn to maximize your chances, ensuring your application is visible across key platforms where Meta recruits.

  • Connect with current Technical Artists or members of the Product Creative division at Meta on LinkedIn; start conversations by referencing recent Meta VR/AR initiatives or asking about their experience working on wearable tech to break the ice.

  • Optimize your resume for ATS by incorporating keywords like 'real-time graphics,' 'shader languages,' 'Unity,' 'Unreal Engine,' 'asset pipeline,' 'version control,' and 'cross-functional collaboration' to ensure your resume passes screening algorithms.

  • Leverage Jennie Johnson's Power Apply feature to automate tailored applications, identify multiple application portals, and find relevant LinkedIn contacts to network with, allowing you to focus more on preparing for interviews and skill enhancement.

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